C# (CSharp) OpenSim.Region.Framework.Scenes Namespace

Nested Namespaces

OpenSim.Region.Framework.Scenes.Animation
OpenSim.Region.Framework.Scenes.Serialization
OpenSim.Region.Framework.Scenes.Tests

Classes

Name Description
AsyncInventorySender Send FetchInventoryReply information to clients asynchronously on a single thread rather than asynchronously via multiple threads.
AsyncSceneObjectGroupDeleter Asynchronously derez objects. This is used to derez large number of objects to inventory without holding up the main client thread.
DeleteToInventoryHolder
EventManager A class for triggering remote scene events.
EventManager.LandBuyArgs
EventManager.MoneyTransferArgs /// Triggered when UUIDs referenced by a scene object are being gathered for archiving, hg transfer, etc. ///
FetchHolder
HillGenerator
LandUndoState
Prioritizer
Scene
Scene.StatLogger
SceneCommunicationService Class that Region communications runs through
SceneGraph This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components should be migrated out over time.
SceneManager Manager for adding, closing and restarting scenes.
SceneObjectGroup A scene object group is conceptually an object in the scene. The object is constituted of SceneObjectParts (often known as prims), one of which is considered the root part.
SceneObjectPart
SceneObjectPartInventory
SceneObjectPartInventory.InventoryStringBuilder
ScenePermissions
ScenePresence
SceneViewer
SceneViewer.ScenePartUpdate
ScriptControllers
UndoState
UuidGatherer Gather uuids for a given entity.
VoxelChannel
VoxelUndoState