Property | Type | Description | |
---|---|---|---|
DERT_DEPTH | int | ||
WaterHeight | int | ||
_CaveThreshold | double |
Property | Type | Description | |
---|---|---|---|
CaveNoise | |||
ContinentNoise | LibNoise.FastNoise | ||
GravelNoise | |||
Seed | long | ||
TerrainNoise | LibNoise.FastNoise | ||
TreeNoise | |||
mMap | |||
rand |
Property | Type | Description |
---|
Method | Description | |
---|---|---|
Generate ( IVoxelChannel &_mh, long X, long Y ) : void |
From the VoxelSim project http://github.com/N3X15/VoxelSim
|
|
HillGenerator ( ) : System | ||
HillGenerator ( long seed ) : System | ||
Initialize ( |
||
Load ( string Folder ) : void | ||
Save ( string Folder ) : void |
public Generate ( IVoxelChannel &_mh, long X, long Y ) : void | ||
_mh | IVoxelChannel | |
X | long | |
Y | long | |
return | void |
public Initialize ( |
||
matmap | ||
seed | long | |
return | void |
protected FastNoise,LibNoise ContinentNoise | ||
return | LibNoise.FastNoise |
protected FastNoise,LibNoise TerrainNoise | ||
return | LibNoise.FastNoise |
protected MaterialMap,OpenSim.Region.Framework.Interfaces mMap | ||
return |