Name |
Description |
AsyncInventorySender |
Send FetchInventoryReply information to clients asynchronously on a single thread rather than asynchronously via multiple threads. |
AsyncSceneObjectGroupDeleter |
Asynchronously derez objects. This is used to derez large number of objects to inventory without holding up the main client thread. |
DeleteToInventoryHolder |
|
EventManager |
A class for triggering remote scene events. |
EventManager.LandBuyArgs |
|
EventManager.MoneyTransferArgs |
/// Triggered when UUIDs referenced by a scene object are being gathered for archiving, hg transfer, etc. /// |
FetchHolder |
|
HillGenerator |
|
LandUndoState |
|
Prioritizer |
|
Scene |
|
Scene.StatLogger |
|
SceneCommunicationService |
Class that Region communications runs through |
SceneGraph |
This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components should be migrated out over time. |
SceneManager |
Manager for adding, closing and restarting scenes. |
SceneObjectGroup |
A scene object group is conceptually an object in the scene. The object is constituted of SceneObjectParts (often known as prims), one of which is considered the root part. |
SceneObjectPart |
|
SceneObjectPartInventory |
|
SceneObjectPartInventory.InventoryStringBuilder |
|
ScenePermissions |
|
ScenePresence |
|
SceneViewer |
|
SceneViewer.ScenePartUpdate |
|
ScriptControllers |
|
UndoState |
|
UuidGatherer |
Gather uuids for a given entity. |
VoxelChannel |
|
VoxelUndoState |
|