Method | Description | |
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PlaySoundGameAction ( IGameAction parent, SoundInfo soundInfo, float volume = 1, bool loop = false ) : System |
Initializes a new instance of the PlaySoundGameAction class.
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PlaySoundGameAction ( SoundInfo soundInfo, Scene scene = null, float volume = 1, bool loop = false ) : System |
Initializes a new instance of the PlaySoundGameAction class.
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Update ( System.TimeSpan gameTime ) : void |
Update the game action
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Method | Description | |
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PerformCancel ( ) : void |
Perform cancel
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PerformRun ( ) : void |
Perform Run actions
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PerformSkip ( ) : bool |
Skip the action
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public PlaySoundGameAction ( IGameAction parent, SoundInfo soundInfo, float volume = 1, bool loop = false ) : System | ||
parent | IGameAction | The parent task. |
soundInfo | SoundInfo | The sound info to play |
volume | float | The sound volume |
loop | bool | The sound loop is enabled |
return | System |
public PlaySoundGameAction ( SoundInfo soundInfo, Scene scene = null, float volume = 1, bool loop = false ) : System | ||
soundInfo | SoundInfo | The sound info to play |
scene | Scene | The scene. |
volume | float | The sound volume |
loop | bool | The sound loop is enabled |
return | System |
public Update ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | The gameTime. |
return | void |