C# Class Universe.Physics.PrimMesher.Path

Mostrar archivo Open project: Virtual-Universe/Virtual-Universe

Public Properties

Property Type Description
dimpleBegin float
dimpleEnd float
holeSizeX float
holeSizeY float
pathCutBegin float
pathCutEnd float
pathNodes List
radius float
revolutions float
skew float
stepsPerRevolution int
taperX float
taperY float
topShearX float
topShearY float
twistBegin float
twistEnd float

Public Methods

Method Description
Create ( PathType pathType, int steps ) : void

Method Details

Create() public method

public Create ( PathType pathType, int steps ) : void
pathType PathType
steps int
return void

Property Details

dimpleBegin public_oe property

public float dimpleBegin
return float

dimpleEnd public_oe property

public float dimpleEnd
return float

holeSizeX public_oe property

public float holeSizeX
return float

holeSizeY public_oe property

public float holeSizeY
return float

pathCutBegin public_oe property

public float pathCutBegin
return float

pathCutEnd public_oe property

public float pathCutEnd
return float

pathNodes public_oe property

public List pathNodes
return List

radius public_oe property

public float radius
return float

revolutions public_oe property

public float revolutions
return float

skew public_oe property

public float skew
return float

stepsPerRevolution public_oe property

public int stepsPerRevolution
return int

taperX public_oe property

public float taperX
return float

taperY public_oe property

public float taperY
return float

topShearX public_oe property

public float topShearX
return float

topShearY public_oe property

public float topShearY
return float

twistBegin public_oe property

public float twistBegin
return float

twistEnd public_oe property

public float twistEnd
return float