C# Class Terraria.Wiring

Mostrar archivo Open project: EmuDevs/EDTerraria

Public Properties

Property Type Description
running bool

Public Methods

Method Description
HitSwitch ( int i, int j ) : void
Initialize ( ) : void
SkipWire ( Point16 point ) : void
SkipWire ( int x, int y ) : void
UpdateMech ( ) : void

Private Methods

Method Description
CheckMech ( int i, int j, int time ) : bool
DeActive ( int i, int j ) : void
HitWire ( DoubleStack next, int wireType ) : void
HitWireSingle ( int i, int j ) : void
ReActive ( int i, int j ) : void
Teleport ( ) : void
TripWire ( int left, int top, int width, int height ) : void
XferWater ( ) : void

Method Details

HitSwitch() public static method

public static HitSwitch ( int i, int j ) : void
i int
j int
return void

Initialize() public static method

public static Initialize ( ) : void
return void

SkipWire() public static method

public static SkipWire ( Point16 point ) : void
point Terraria.DataStructures.Point16
return void

SkipWire() public static method

public static SkipWire ( int x, int y ) : void
x int
y int
return void

UpdateMech() public static method

public static UpdateMech ( ) : void
return void

Property Details

running public_oe static_oe property

public static bool running
return bool