Property | Type | Description | |
---|---|---|---|
CarryingAmount | float | ||
CarryingCapacity | float | ||
Height | float | ||
Position | Vector2 | ||
Velocity | float |
Method | Description | |
---|---|---|
DepositAmount ( float sheddingRate ) : float |
Returns the amount of loose material to deposit on the terrain.
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Reset ( int x, int y ) : void | ||
WindErosionParticle ( ) : System | ||
WindErosionParticle ( int x, int y ) : System |
public DepositAmount ( float sheddingRate ) : float | ||
sheddingRate | float | |
return | float |
public WindErosionParticle ( int x, int y ) : System | ||
x | int | |
y | int | |
return | System |