Property | Type | Description | |
---|---|---|---|
Bot | Obj_AI_Hero | ||
BotLanePos | System.Vector3 | ||
Carry | Obj_AI_Hero | ||
Jungler | Obj_AI_Hero | ||
NearestAllyHero | Obj_AI_Hero | ||
NearestAllyTurret | Obj_AI_Turret | ||
Rand | |||
TopLanePos | System.Vector3 |
Method | Description | |
---|---|---|
Autoplay ( ) : System | ||
DoAutoplay ( ) : void | ||
RandomDecision ( ) : bool |
Method | Description | |
---|---|---|
IsBotSafe ( ) : bool | ||
OnGameLoad ( |
||
OnProcessSpellCast ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void | ||
OnUpdate ( |
||
WalkAround ( Obj_AI_Hero follow ) : void | ||
WalkAround ( System.Vector3 pos ) : void |
public static Vector3,System BotLanePos | ||
return | System.Vector3 |
public static Obj_AI_Hero NearestAllyHero | ||
return | Obj_AI_Hero |
public static Obj_AI_Turret NearestAllyTurret | ||
return | Obj_AI_Turret |