C# Class Support.Autoplay

Show file Open project: myo/Experimental Class Usage Examples

Public Properties

Property Type Description
Bot Obj_AI_Hero
BotLanePos System.Vector3
Carry Obj_AI_Hero
Jungler Obj_AI_Hero
NearestAllyHero Obj_AI_Hero
NearestAllyTurret Obj_AI_Turret
Rand System.Random
TopLanePos System.Vector3

Public Methods

Method Description
Autoplay ( ) : System
DoAutoplay ( ) : void
RandomDecision ( ) : bool

Private Methods

Method Description
IsBotSafe ( ) : bool
OnGameLoad ( EventArgs args ) : void
OnProcessSpellCast ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void
OnUpdate ( EventArgs args ) : void
WalkAround ( Obj_AI_Hero follow ) : void
WalkAround ( System.Vector3 pos ) : void

Method Details

Autoplay() public method

public Autoplay ( ) : System
return System

DoAutoplay() public static method

public static DoAutoplay ( ) : void
return void

RandomDecision() public static method

public static RandomDecision ( ) : bool
return bool

Property Details

Bot public static property

public static Obj_AI_Hero Bot
return Obj_AI_Hero

BotLanePos public static property

public static Vector3,System BotLanePos
return System.Vector3

Carry public static property

public static Obj_AI_Hero Carry
return Obj_AI_Hero

Jungler public static property

public static Obj_AI_Hero Jungler
return Obj_AI_Hero

NearestAllyHero public static property

public static Obj_AI_Hero NearestAllyHero
return Obj_AI_Hero

NearestAllyTurret public static property

public static Obj_AI_Turret NearestAllyTurret
return Obj_AI_Turret

Rand public static property

public static Random,System Rand
return System.Random

TopLanePos public static property

public static Vector3,System TopLanePos
return System.Vector3