C# Class SpriteEditor.Gui.GuiMessages

Mostrar archivo Open project: vchelaru/FlatRedBall Class Usage Examples

Public Methods

Method Description
AddDisplayRegion ( Window callingWindow ) : void
GridListBoxDoubleClick ( Window callingWindow ) : void
Initialize ( GameForm form ) : void
closeSceneColorOperation ( Window callingWindow ) : void
sceneAddColorOp ( Window callingWindow ) : void
sceneAddSignedColorOp ( Window callingWindow ) : void
sceneModulateColorOp ( Window callingWindow ) : void
sceneNoColorOp ( Window callingWindow ) : void
sceneSubtractColorOp ( Window callingWindow ) : void
sceneTintBlueChange ( Window callingWindow ) : void
sceneTintGreenChange ( Window callingWindow ) : void
sceneTintRedChange ( Window callingWindow ) : void

Private Methods

Method Description
AddDisplayRegionOk ( Window callingWindow ) : void

Method Details

AddDisplayRegion() public method

public AddDisplayRegion ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

GridListBoxDoubleClick() public method

public GridListBoxDoubleClick ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

Initialize() public method

public Initialize ( GameForm form ) : void
form GameForm
return void

closeSceneColorOperation() public method

public closeSceneColorOperation ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

sceneAddColorOp() public method

public sceneAddColorOp ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

sceneAddSignedColorOp() public method

public sceneAddSignedColorOp ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

sceneModulateColorOp() public method

public sceneModulateColorOp ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

sceneNoColorOp() public method

public sceneNoColorOp ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

sceneSubtractColorOp() public method

public sceneSubtractColorOp ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

sceneTintBlueChange() public method

public sceneTintBlueChange ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

sceneTintGreenChange() public method

public sceneTintGreenChange ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void

sceneTintRedChange() public method

public sceneTintRedChange ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void