C# Class Spine.Unity.Modules.SkeletonGhostRenderer

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: EsotericSoftware/spine-runtimes

Public Properties

Property Type Description
fadeSpeed float

Public Methods

Method Description
Awake ( ) : void
Cleanup ( ) : void
Initialize ( Mesh mesh, Material materials, Color32 color, bool additive, float speed, int sortingLayerID, int sortingOrder ) : void

Private Methods

Method Description
Fade ( ) : IEnumerator
FadeAdditive ( ) : IEnumerator

Method Details

Awake() public method

public Awake ( ) : void
return void

Cleanup() public method

public Cleanup ( ) : void
return void

Initialize() public method

public Initialize ( Mesh mesh, Material materials, Color32 color, bool additive, float speed, int sortingLayerID, int sortingOrder ) : void
mesh UnityEngine.Mesh
materials UnityEngine.Material
color UnityEngine.Color32
additive bool
speed float
sortingLayerID int
sortingOrder int
return void

Property Details

fadeSpeed public_oe property

public float fadeSpeed
return float