C# Class Spine.Unity.Editor.SpineInspectorUtility.SerializedSortingProperties

Mostrar archivo Open project: EsotericSoftware/spine-runtimes Class Usage Examples

Public Properties

Property Type Description
renderer UnityEditor.SerializedObject
sortingLayerID UnityEditor.SerializedProperty
sortingOrder UnityEditor.SerializedProperty

Public Methods

Method Description
ApplyModifiedProperties ( ) : void
SerializedSortingProperties ( Object renderers ) : UnityEngine
SerializedSortingProperties ( Renderer r ) : UnityEngine
SerializedSortingProperties ( SerializedObject rendererSerializedObject ) : UnityEngine

Initializes a new instance of the Spine.Unity.Editor.SpineInspectorUtility.SerializedSortingProperties struct.

Method Details

ApplyModifiedProperties() public method

public ApplyModifiedProperties ( ) : void
return void

SerializedSortingProperties() public method

public SerializedSortingProperties ( Object renderers ) : UnityEngine
renderers Object
return UnityEngine

SerializedSortingProperties() public method

public SerializedSortingProperties ( Renderer r ) : UnityEngine
r UnityEngine.Renderer
return UnityEngine

SerializedSortingProperties() public method

Initializes a new instance of the Spine.Unity.Editor.SpineInspectorUtility.SerializedSortingProperties struct.
public SerializedSortingProperties ( SerializedObject rendererSerializedObject ) : UnityEngine
rendererSerializedObject UnityEditor.SerializedObject SerializedObject of the renderer. Use /// to easily generate this.
return UnityEngine

Property Details

renderer public_oe property

public SerializedObject,UnityEditor renderer
return UnityEditor.SerializedObject

sortingLayerID public_oe property

public SerializedProperty,UnityEditor sortingLayerID
return UnityEditor.SerializedProperty

sortingOrder public_oe property

public SerializedProperty,UnityEditor sortingOrder
return UnityEditor.SerializedProperty