C# Class Spine.Unity.Editor.SpineInspectorUtility.SerializedSortingProperties

Show file Open project: EsotericSoftware/spine-runtimes Class Usage Examples

Public Properties

Property Type Description
renderer UnityEditor.SerializedObject
sortingLayerID UnityEditor.SerializedProperty
sortingOrder UnityEditor.SerializedProperty

Public Methods

Method Description
ApplyModifiedProperties ( ) : void
SerializedSortingProperties ( Object renderers ) : UnityEngine
SerializedSortingProperties ( Renderer r ) : UnityEngine
SerializedSortingProperties ( SerializedObject rendererSerializedObject ) : UnityEngine

Initializes a new instance of the Spine.Unity.Editor.SpineInspectorUtility.SerializedSortingProperties struct.

Method Details

ApplyModifiedProperties() public method

public ApplyModifiedProperties ( ) : void
return void

SerializedSortingProperties() public method

public SerializedSortingProperties ( Object renderers ) : UnityEngine
renderers Object
return UnityEngine

SerializedSortingProperties() public method

public SerializedSortingProperties ( Renderer r ) : UnityEngine
r UnityEngine.Renderer
return UnityEngine

SerializedSortingProperties() public method

Initializes a new instance of the Spine.Unity.Editor.SpineInspectorUtility.SerializedSortingProperties struct.
public SerializedSortingProperties ( SerializedObject rendererSerializedObject ) : UnityEngine
rendererSerializedObject UnityEditor.SerializedObject SerializedObject of the renderer. Use /// to easily generate this.
return UnityEngine

Property Details

renderer public property

public SerializedObject,UnityEditor renderer
return UnityEditor.SerializedObject

sortingLayerID public property

public SerializedProperty,UnityEditor sortingLayerID
return UnityEditor.SerializedProperty

sortingOrder public property

public SerializedProperty,UnityEditor sortingOrder
return UnityEditor.SerializedProperty