C# Class Spine.Unity.Editor.SkeletonUtilityBoneInspector

Inheritance: UnityEditor.Editor
Mostrar archivo Open project: EsotericSoftware/spine-runtimes

Public Methods

Method Description
OnInspectorGUI ( ) : void

Private Methods

Method Description
AttachRigidbody ( SkeletonUtilityBone utilBone ) : void
BoneSelectorContextMenu ( string current, ExposedList bones, string topValue, GenericMenu callback ) : void
CanCreateHingeChain ( ) : bool
CreateHingeChain ( ) : void
EvaluateFlags ( ) : void
OnEnable ( ) : void
SpawnChildBoneSelected ( object obj ) : void
SpawnOverride ( ) : void
TargetBoneSelected ( object obj ) : void

Method Details

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void