C# Class SinglePlayer.AIAttributeManager

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: tommai78101/Multiplier Class Usage Examples

Public Properties

Property Type Description
aiLevelRateHandler SinglePlayer.UI.LevelRateHandler
attributePanelUI SinglePlayer.UI.AttributePanelUI
maxTiersLimit int
tiers List

Public Methods

Method Description
Awake ( ) : void
SetAttackAttribute ( string mathExpression ) : void
SetAttackCooldownAttribute ( string mathExpression ) : void
SetDirectAttackAttribute ( string mathExpression ) : void
SetDirectAttackCooldownAttribute ( string mathExpression ) : void
SetDirectHealthAttribute ( string mathExpression ) : void
SetDirectMergeAttribute ( string mathExpression ) : void
SetDirectSpeedAttribute ( string mathExpression ) : void
SetDirectSplitAttribute ( string mathExpression ) : void
SetHealthAttribute ( string mathExpression ) : void
SetMergeAttribute ( string mathExpression ) : void
SetSpeedAttribute ( string mathExpression ) : void
SetSplitAttribute ( string mathExpression ) : void
Start ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

SetAttackAttribute() public method

public SetAttackAttribute ( string mathExpression ) : void
mathExpression string
return void

SetAttackCooldownAttribute() public method

public SetAttackCooldownAttribute ( string mathExpression ) : void
mathExpression string
return void

SetDirectAttackAttribute() public method

public SetDirectAttackAttribute ( string mathExpression ) : void
mathExpression string
return void

SetDirectAttackCooldownAttribute() public method

public SetDirectAttackCooldownAttribute ( string mathExpression ) : void
mathExpression string
return void

SetDirectHealthAttribute() public method

public SetDirectHealthAttribute ( string mathExpression ) : void
mathExpression string
return void

SetDirectMergeAttribute() public method

public SetDirectMergeAttribute ( string mathExpression ) : void
mathExpression string
return void

SetDirectSpeedAttribute() public method

public SetDirectSpeedAttribute ( string mathExpression ) : void
mathExpression string
return void

SetDirectSplitAttribute() public method

public SetDirectSplitAttribute ( string mathExpression ) : void
mathExpression string
return void

SetHealthAttribute() public method

public SetHealthAttribute ( string mathExpression ) : void
mathExpression string
return void

SetMergeAttribute() public method

public SetMergeAttribute ( string mathExpression ) : void
mathExpression string
return void

SetSpeedAttribute() public method

public SetSpeedAttribute ( string mathExpression ) : void
mathExpression string
return void

SetSplitAttribute() public method

public SetSplitAttribute ( string mathExpression ) : void
mathExpression string
return void

Start() public method

public Start ( ) : void
return void

Property Details

aiLevelRateHandler public_oe property

public LevelRateHandler,SinglePlayer.UI aiLevelRateHandler
return SinglePlayer.UI.LevelRateHandler

attributePanelUI public_oe property

public AttributePanelUI,SinglePlayer.UI attributePanelUI
return SinglePlayer.UI.AttributePanelUI

maxTiersLimit public_oe property

public int maxTiersLimit
return int

tiers public_oe property

public List tiers
return List