Property | Type | Description | |
---|---|---|---|
CurrentSkill | int | ||
FrameTime | double | ||
HostClient | |||
NoClipAngleHack | bool | ||
RealTime | double |
Method | Description | |
---|---|---|
ClearMemory ( ) : void |
Host_ClearMemory
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ClientCommands ( string fmt ) : void |
Host_ClientCommands Send text over to the client to be executed
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EndGame ( string message ) : void |
Host_EndGame
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Error ( string error ) : void |
Host_Error This shuts down both the client and server
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Frame ( double time ) : void | ||
Init ( |
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ServerFrame ( ) : void |
Host_ServerFrame
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Shutdown ( ) : void |
Host_Shutdown
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ShutdownServer ( bool crash ) : void |
Host_ShutdownServer This only happens at the end of a game, not between levels
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Method | Description | |
---|---|---|
FilterTime ( double time ) : bool |
Host_FilterTime Returns false if the time is too short to run a frame
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FindMaxClients ( ) : void |
Host_FindMaxClients
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GetConsoleCommands ( ) : void | ||
InitLocal ( ) : void | ||
InitVCR ( |
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InternalFrame ( double time ) : void | ||
WriteConfiguration ( ) : void |
Host_WriteConfiguration Writes key bindings and archived cvars to config.cfg
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public static ClientCommands ( string fmt ) : void | ||
fmt | string | |
return | void |
public static EndGame ( string message ) : void | ||
message | string | |
return | void |
public static Init ( |
||
parms | ||
return | void |
public static ShutdownServer ( bool crash ) : void | ||
crash | bool | |
return | void |
public static client_t,SharpQuake HostClient | ||
return |