C# Class ProjectStorms.LevelBoundsBehaviour

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: patferguson/Storms-Project Class Usage Examples

Public Properties

Property Type Description
player1RigidBody UnityEngine.Rigidbody
player2RigidBody UnityEngine.Rigidbody
player3RigidBody UnityEngine.Rigidbody
player4RigidBody UnityEngine.Rigidbody

Public Methods

Method Description
AssignPlayerRigidbodies ( Rigidbody a_players ) : void
Awake ( ) : void
FixedUpdate ( ) : void
OnTriggerEnter ( Collider a_other ) : void
OnTriggerExit ( Collider a_other ) : void
Start ( ) : void
Update ( ) : void

Method Details

AssignPlayerRigidbodies() public method

public AssignPlayerRigidbodies ( Rigidbody a_players ) : void
a_players UnityEngine.Rigidbody
return void

Awake() public method

public Awake ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider a_other ) : void
a_other UnityEngine.Collider
return void

OnTriggerExit() public method

public OnTriggerExit ( Collider a_other ) : void
a_other UnityEngine.Collider
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

player1RigidBody public_oe property

public Rigidbody,UnityEngine player1RigidBody
return UnityEngine.Rigidbody

player2RigidBody public_oe property

public Rigidbody,UnityEngine player2RigidBody
return UnityEngine.Rigidbody

player3RigidBody public_oe property

public Rigidbody,UnityEngine player3RigidBody
return UnityEngine.Rigidbody

player4RigidBody public_oe property

public Rigidbody,UnityEngine player4RigidBody
return UnityEngine.Rigidbody