C# Class ProjectStorms.LevelBoundsBehaviour

Inheritance: UnityEngine.MonoBehaviour
Show file Open project: patferguson/Storms-Project Class Usage Examples

Public Properties

Property Type Description
player1RigidBody UnityEngine.Rigidbody
player2RigidBody UnityEngine.Rigidbody
player3RigidBody UnityEngine.Rigidbody
player4RigidBody UnityEngine.Rigidbody

Public Methods

Method Description
AssignPlayerRigidbodies ( Rigidbody a_players ) : void
Awake ( ) : void
FixedUpdate ( ) : void
OnTriggerEnter ( Collider a_other ) : void
OnTriggerExit ( Collider a_other ) : void
Start ( ) : void
Update ( ) : void

Method Details

AssignPlayerRigidbodies() public method

public AssignPlayerRigidbodies ( Rigidbody a_players ) : void
a_players UnityEngine.Rigidbody
return void

Awake() public method

public Awake ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider a_other ) : void
a_other UnityEngine.Collider
return void

OnTriggerExit() public method

public OnTriggerExit ( Collider a_other ) : void
a_other UnityEngine.Collider
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

player1RigidBody public property

public Rigidbody,UnityEngine player1RigidBody
return UnityEngine.Rigidbody

player2RigidBody public property

public Rigidbody,UnityEngine player2RigidBody
return UnityEngine.Rigidbody

player3RigidBody public property

public Rigidbody,UnityEngine player3RigidBody
return UnityEngine.Rigidbody

player4RigidBody public property

public Rigidbody,UnityEngine player4RigidBody
return UnityEngine.Rigidbody