C# Class ProjectStorms.LevelBoundsBehaviour

Inheritance: UnityEngine.MonoBehaviour
Afficher le fichier Open project: patferguson/Storms-Project Class Usage Examples

Méthodes publiques

Свойство Type Description
player1RigidBody UnityEngine.Rigidbody
player2RigidBody UnityEngine.Rigidbody
player3RigidBody UnityEngine.Rigidbody
player4RigidBody UnityEngine.Rigidbody

Méthodes publiques

Méthode Description
AssignPlayerRigidbodies ( Rigidbody a_players ) : void
Awake ( ) : void
FixedUpdate ( ) : void
OnTriggerEnter ( Collider a_other ) : void
OnTriggerExit ( Collider a_other ) : void
Start ( ) : void
Update ( ) : void

Method Details

AssignPlayerRigidbodies() public méthode

public AssignPlayerRigidbodies ( Rigidbody a_players ) : void
a_players UnityEngine.Rigidbody
Résultat void

Awake() public méthode

public Awake ( ) : void
Résultat void

FixedUpdate() public méthode

public FixedUpdate ( ) : void
Résultat void

OnTriggerEnter() public méthode

public OnTriggerEnter ( Collider a_other ) : void
a_other UnityEngine.Collider
Résultat void

OnTriggerExit() public méthode

public OnTriggerExit ( Collider a_other ) : void
a_other UnityEngine.Collider
Résultat void

Start() public méthode

public Start ( ) : void
Résultat void

Update() public méthode

public Update ( ) : void
Résultat void

Property Details

player1RigidBody public_oe property

public Rigidbody,UnityEngine player1RigidBody
Résultat UnityEngine.Rigidbody

player2RigidBody public_oe property

public Rigidbody,UnityEngine player2RigidBody
Résultat UnityEngine.Rigidbody

player3RigidBody public_oe property

public Rigidbody,UnityEngine player3RigidBody
Résultat UnityEngine.Rigidbody

player4RigidBody public_oe property

public Rigidbody,UnityEngine player4RigidBody
Résultat UnityEngine.Rigidbody