C# Class Pathfinding.MonoModifier

Inheritance: UnityEngine.MonoBehaviour, IPathModifier
Mostrar archivo Open project: henryj41043/TheUnseen

Public Properties

Property Type Description
priority int

Public Methods

Method Description
Apply ( Path p, ModifierData source ) : void
Awake ( ) : void
OnDestroy ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void

Private Methods

Method Description
Apply ( GraphNode path, Vector3 start, Vector3 end, int startIndex, int endIndex, NavGraph graph ) : UnityEngine.Vector3[]
Apply ( Vector3 path, Vector3 start, Vector3 end ) : UnityEngine.Vector3[]
ApplyOriginal ( Path p ) : void
PreProcess ( Path p ) : void

Method Details

Apply() public abstract method

public abstract Apply ( Path p, ModifierData source ) : void
p Path
source ModifierData
return void

Awake() public method

public Awake ( ) : void
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

Property Details

priority public_oe property

public int priority
return int