C# Class NScumm.Scumm.Audio.Players.Player_Towns_v2

Inheritance: Player_Towns
Mostrar archivo Open project: scemino/nscumm Class Usage Examples

Public Methods

Method Description
DoCommand ( int numargs, int args ) : int
GetSoundStatus ( int sound ) : int
Init ( ) : bool
PlayVocTrack ( byte data, int offset ) : void
Player_Towns_v2 ( ScummEngine vm, IMixer mixer, IIMuse imuse, bool disposeIMuse ) : System
SaveOrLoad ( Serializer ser ) : void
SetMusicVolume ( int vol ) : void
StartSound ( int sound ) : void
StopAllSounds ( ) : void
StopSound ( int sound ) : void

Method Details

DoCommand() public method

public DoCommand ( int numargs, int args ) : int
numargs int
args int
return int

GetSoundStatus() public method

public GetSoundStatus ( int sound ) : int
sound int
return int

Init() public method

public Init ( ) : bool
return bool

PlayVocTrack() public method

public PlayVocTrack ( byte data, int offset ) : void
data byte
offset int
return void

Player_Towns_v2() public method

public Player_Towns_v2 ( ScummEngine vm, IMixer mixer, IIMuse imuse, bool disposeIMuse ) : System
vm ScummEngine
mixer IMixer
imuse IIMuse
disposeIMuse bool
return System

SaveOrLoad() public method

public SaveOrLoad ( Serializer ser ) : void
ser NScumm.Scumm.IO.Serializer
return void

SetMusicVolume() public method

public SetMusicVolume ( int vol ) : void
vol int
return void

StartSound() public method

public StartSound ( int sound ) : void
sound int
return void

StopAllSounds() public method

public StopAllSounds ( ) : void
return void

StopSound() public method

public StopSound ( int sound ) : void
sound int
return void