Method | Description | |
---|---|---|
CamTexture ( int nTexId, int width, int height, |
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DrawGL ( ) : bool | ||
DrawPointCloud ( int focalLength, double pixelSize, int width, int height, |
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IsColliderHit ( int index ) : bool | ||
SetCollider ( int index, float minX, float maxX, float minY, float maxY, float minZ, float maxZ ) : bool | ||
SetMatrix ( float m0, float m1, float m2, float m3, float m4, float m5, float m6, float m7, float m8, float m9, float m10, float m11, float m12, float m13, float m14, float m15 ) : bool | ||
SetNumColliders ( int numColliders ) : bool |
Method | Description | |
---|---|---|
camTexture ( int nTexId, int width, int height, |
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drawGL ( ) : bool | ||
drawPointCloud ( int focalLength, double pixelSize, int width, int height, |
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isColliderHit ( int index ) : bool | ||
setCollider ( int index, float minX, float maxX, float minY, float maxY, float minZ, float maxZ ) : bool | ||
setMatrix ( float m0, float m1, float m2, float m3, float m4, float m5, float m6, float m7, float m8, float m9, float m10, float m11, float m12, float m13, float m14, float m15 ) : bool | ||
setNumColliders ( int numColliders ) : bool |
public CamTexture ( int nTexId, int width, int height, |
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nTexId | int | |
width | int | |
height | int | |
dataPtr | ||
return | bool |
public DrawPointCloud ( int focalLength, double pixelSize, int width, int height, |
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focalLength | int | |
pixelSize | double | |
width | int | |
height | int | |
depthMap | ||
return | bool |
public SetCollider ( int index, float minX, float maxX, float minY, float maxY, float minZ, float maxZ ) : bool | ||
index | int | |
minX | float | |
maxX | float | |
minY | float | |
maxY | float | |
minZ | float | |
maxZ | float | |
return | bool |
public SetMatrix ( float m0, float m1, float m2, float m3, float m4, float m5, float m6, float m7, float m8, float m9, float m10, float m11, float m12, float m13, float m14, float m15 ) : bool | ||
m0 | float | |
m1 | float | |
m2 | float | |
m3 | float | |
m4 | float | |
m5 | float | |
m6 | float | |
m7 | float | |
m8 | float | |
m9 | float | |
m10 | float | |
m11 | float | |
m12 | float | |
m13 | float | |
m14 | float | |
m15 | float | |
return | bool |
public SetNumColliders ( int numColliders ) : bool | ||
numColliders | int | |
return | bool |