Method | Description | |
---|---|---|
GetHeight ( float x ) : float | ||
Splash ( float xPosition, float speed ) : void | ||
Update ( |
||
Water ( int width, int height, int columns, WaterRenderer renderer = null, float tension = 0.025f, float dampening = 0.025f, float spread = 0.025f ) : System |
public Splash ( float xPosition, float speed ) : void | ||
xPosition | float | |
speed | float | |
return | void |
public Update ( |
||
gameTime | ||
return | void |
public Water ( int width, int height, int columns, WaterRenderer renderer = null, float tension = 0.025f, float dampening = 0.025f, float spread = 0.025f ) : System | ||
width | int | |
height | int | |
columns | int | |
renderer | WaterRenderer | |
tension | float | |
dampening | float | |
spread | float | |
return | System |