C# Class MilkShakeFramework.Core.Game.Components.Audio.Sound

Inheritance: GameEntity
Mostrar archivo Open project: lucas-jones/MilkShake-old

Public Methods

Method Description
Destroy ( ) : void
Draw ( ) : void
FixUp ( ) : void
Load ( LoadManager content ) : void
Play ( ) : void
SetSoundForCamera ( SoundEffectInstance sound, Vector2 position, float baseVolume ) : bool
Sound ( String url, bool autoPlay = true, bool isLooped = true, bool is3D = false ) : System
Stop ( ) : void
TearDown ( ) : void
Update ( Microsoft gameTime ) : void

Method Details

Destroy() public method

public Destroy ( ) : void
return void

Draw() public method

public Draw ( ) : void
return void

FixUp() public method

public FixUp ( ) : void
return void

Load() public method

public Load ( LoadManager content ) : void
content MilkShakeFramework.Core.Content.LoadManager
return void

Play() public method

public Play ( ) : void
return void

SetSoundForCamera() public method

public SetSoundForCamera ( SoundEffectInstance sound, Vector2 position, float baseVolume ) : bool
sound Microsoft.Xna.Framework.Audio.SoundEffectInstance
position Vector2
baseVolume float
return bool

Sound() public method

public Sound ( String url, bool autoPlay = true, bool isLooped = true, bool is3D = false ) : System
url String
autoPlay bool
isLooped bool
is3D bool
return System

Stop() public method

public Stop ( ) : void
return void

TearDown() public method

public TearDown ( ) : void
return void

Update() public method

public Update ( Microsoft gameTime ) : void
gameTime Microsoft
return void