C# Class MarioObjects.Objects.GameObjects.BlockQuestion

Inheritance: MarioObjects.Objects.BaseObjects.AnimatedGraphicObject
Mostrar archivo Open project: jazzyjester/Mario-Game

Public Properties

Property Type Description
DirY int
HiddenObject MarioObjects.Objects.BaseObjects.GraphicObject
Hit System.Boolean
OffY double
Open System.Boolean

Public Methods

Method Description
BlockQuestion ( int x, int y, ObjectType hidden ) : System
CreateHidden ( ObjectType hidden ) : void
Draw ( ) : void
GetLEObject ( ) : LevelEditorObject
Intersection ( Collision c, GraphicObject g ) : void
OnAnimate ( object sender, EventArgs e ) : void
OnBlockHit ( object sender, EventArgs e ) : void
SetLEObject ( LevelEditorObject le ) : BlockQuestion
StartMove ( ) : void
isMonsterExist ( ) : void

Private Methods

Method Description
Predicate_Monster ( IntersectionClass IC ) : bool

Method Details

BlockQuestion() public method

public BlockQuestion ( int x, int y, ObjectType hidden ) : System
x int
y int
hidden ObjectType
return System

CreateHidden() public method

public CreateHidden ( ObjectType hidden ) : void
hidden ObjectType
return void

Draw() public method

public Draw ( ) : void
return void

GetLEObject() public static method

public static GetLEObject ( ) : LevelEditorObject
return LevelEditorObject

Intersection() public method

public Intersection ( Collision c, GraphicObject g ) : void
c Collision
g MarioObjects.Objects.BaseObjects.GraphicObject
return void

OnAnimate() public method

public OnAnimate ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

OnBlockHit() public method

public OnBlockHit ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

SetLEObject() public static method

public static SetLEObject ( LevelEditorObject le ) : BlockQuestion
le LevelEditorObject
return BlockQuestion

StartMove() public method

public StartMove ( ) : void
return void

isMonsterExist() public method

public isMonsterExist ( ) : void
return void

Property Details

DirY public_oe property

public int DirY
return int

HiddenObject public_oe property

public GraphicObject,MarioObjects.Objects.BaseObjects HiddenObject
return MarioObjects.Objects.BaseObjects.GraphicObject

Hit public_oe property

public Boolean,System Hit
return System.Boolean

OffY public_oe property

public double OffY
return double

Open public_oe property

public Boolean,System Open
return System.Boolean