C# Class MapServer.UserEngine

Mostrar archivo Open project: dream-young-soul/soul Class Usage Examples

Public Methods

Method Description
AddCachePlay ( PlayerObject play ) : void
AddPlayerObject ( PlayerObject obj ) : void
AddSaveRole ( PlayerObject play ) : void
AddTempPlayObject ( GameBase info ) : void
BroadcastMsg ( GameBase type, String msg ) : void
BrocatBuffer ( byte data ) : void
CreatePlayObject ( ) : PlayerObject
FindPlayerObjectToAccountId ( int Accountid ) : PlayerObject
FindPlayerObjectToID ( UInt32 id ) : PlayerObject
FindPlayerObjectToName ( String name ) : PlayerObject
FindPlayerObjectToPlayerId ( int play_id ) : PlayerObject
FindPlayerObjectToSocket ( Socket s ) : PlayerObject
FindPlayerObjectToTypeID ( uint id ) : PlayerObject
GetCachePlay ( String sAccount ) : PlayerObject
GetOnlineCount ( ) : int
GetTempPlayObj ( int key, int key2 ) : TempPlayObject
GetTempPlayObj ( uint gameid ) : TempPlayObject
Instance ( ) : UserEngine
RemoveCachePlay ( PlayerObject play ) : void
RemovePlayObject ( PlayerObject obj ) : void
RemovePlayObjectToSocket ( Socket s ) : void
RemoveTempPlayObject ( int key, int key2 ) : void
RemoveTempPlayObject ( uint gameid ) : void
Run ( ) : void
SceneNotice ( String text ) : void
Stop ( ) : void
UserEngine ( ) : System

Method Details

AddCachePlay() public method

public AddCachePlay ( PlayerObject play ) : void
play PlayerObject
return void

AddPlayerObject() public method

public AddPlayerObject ( PlayerObject obj ) : void
obj PlayerObject
return void

AddSaveRole() public method

public AddSaveRole ( PlayerObject play ) : void
play PlayerObject
return void

AddTempPlayObject() public method

public AddTempPlayObject ( GameBase info ) : void
info GameBase
return void

BroadcastMsg() public method

public BroadcastMsg ( GameBase type, String msg ) : void
type GameBase
msg String
return void

BrocatBuffer() public method

public BrocatBuffer ( byte data ) : void
data byte
return void

CreatePlayObject() public method

public CreatePlayObject ( ) : PlayerObject
return PlayerObject

FindPlayerObjectToAccountId() public method

public FindPlayerObjectToAccountId ( int Accountid ) : PlayerObject
Accountid int
return PlayerObject

FindPlayerObjectToID() public method

public FindPlayerObjectToID ( UInt32 id ) : PlayerObject
id System.UInt32
return PlayerObject

FindPlayerObjectToName() public method

public FindPlayerObjectToName ( String name ) : PlayerObject
name String
return PlayerObject

FindPlayerObjectToPlayerId() public method

public FindPlayerObjectToPlayerId ( int play_id ) : PlayerObject
play_id int
return PlayerObject

FindPlayerObjectToSocket() public method

public FindPlayerObjectToSocket ( Socket s ) : PlayerObject
s Socket
return PlayerObject

FindPlayerObjectToTypeID() public method

public FindPlayerObjectToTypeID ( uint id ) : PlayerObject
id uint
return PlayerObject

GetCachePlay() public method

public GetCachePlay ( String sAccount ) : PlayerObject
sAccount String
return PlayerObject

GetOnlineCount() public method

public GetOnlineCount ( ) : int
return int

GetTempPlayObj() public method

public GetTempPlayObj ( int key, int key2 ) : TempPlayObject
key int
key2 int
return TempPlayObject

GetTempPlayObj() public method

public GetTempPlayObj ( uint gameid ) : TempPlayObject
gameid uint
return TempPlayObject

Instance() public static method

public static Instance ( ) : UserEngine
return UserEngine

RemoveCachePlay() public method

public RemoveCachePlay ( PlayerObject play ) : void
play PlayerObject
return void

RemovePlayObject() public method

public RemovePlayObject ( PlayerObject obj ) : void
obj PlayerObject
return void

RemovePlayObjectToSocket() public method

public RemovePlayObjectToSocket ( Socket s ) : void
s Socket
return void

RemoveTempPlayObject() public method

public RemoveTempPlayObject ( int key, int key2 ) : void
key int
key2 int
return void

RemoveTempPlayObject() public method

public RemoveTempPlayObject ( uint gameid ) : void
gameid uint
return void

Run() public method

public Run ( ) : void
return void

SceneNotice() public method

public SceneNotice ( String text ) : void
text String
return void

Stop() public method

public Stop ( ) : void
return void

UserEngine() public method

public UserEngine ( ) : System
return System