C# Class ME3Explorer.Unreal.Classes.BioTriggerVolume

Mostrar archivo Open project: ME3Explorer/ME3Explorer

Public Properties

Property Type Description
Brush int
BrushComponent int
CollisionComponent int
CreationTime float
DrawScale float
Enabled bool
Group int
LocationPriority int
MyIndex int
MyMatrix System.Matrix
OneShot bool
Props List
Tag int
UniqueTag int
bBlockActors bool
bCanStepUpOn bool
bCollideActors bool
bHiddenEdGroup bool
bProcessAllActors bool
brush BrushComponent
data byte[]
isEdited bool
location System.Vector3
pcc ME3Package

Public Methods

Method Description
ApplyTransform ( System.Matrix m ) : void
BioTriggerVolume ( ME3Package Pcc, int Index ) : System
CreateModJobs ( ) : void
ProcessTreeClick ( int path, bool AutoFocus ) : void
Render ( Device device ) : void
SaveChanges ( ) : void
SetSelection ( bool Selected ) : void
ToTree ( ) : TreeNode
Vector3ToBuff ( System.Vector3 v ) : byte[]

Method Details

ApplyTransform() public method

public ApplyTransform ( System.Matrix m ) : void
m System.Matrix
return void

BioTriggerVolume() public method

public BioTriggerVolume ( ME3Package Pcc, int Index ) : System
Pcc ME3Package
Index int
return System

CreateModJobs() public method

public CreateModJobs ( ) : void
return void

ProcessTreeClick() public method

public ProcessTreeClick ( int path, bool AutoFocus ) : void
path int
AutoFocus bool
return void

Render() public method

public Render ( Device device ) : void
device Device
return void

SaveChanges() public method

public SaveChanges ( ) : void
return void

SetSelection() public method

public SetSelection ( bool Selected ) : void
Selected bool
return void

ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode

Vector3ToBuff() public method

public Vector3ToBuff ( System.Vector3 v ) : byte[]
v System.Vector3
return byte[]

Property Details

Brush public_oe property

public int Brush
return int

BrushComponent public_oe property

public int BrushComponent
return int

CollisionComponent public_oe property

public int CollisionComponent
return int

CreationTime public_oe property

public float CreationTime
return float

DrawScale public_oe property

public float DrawScale
return float

Enabled public_oe property

public bool Enabled
return bool

Group public_oe property

public int Group
return int

LocationPriority public_oe property

public int LocationPriority
return int

MyIndex public_oe property

public int MyIndex
return int

MyMatrix public_oe property

public Matrix,System MyMatrix
return System.Matrix

OneShot public_oe property

public bool OneShot
return bool

Props public_oe property

public List Props
return List

Tag public_oe property

public int Tag
return int

UniqueTag public_oe property

public int UniqueTag
return int

bBlockActors public_oe property

public bool bBlockActors
return bool

bCanStepUpOn public_oe property

public bool bCanStepUpOn
return bool

bCollideActors public_oe property

public bool bCollideActors
return bool

bHiddenEdGroup public_oe property

public bool bHiddenEdGroup
return bool

bProcessAllActors public_oe property

public bool bProcessAllActors
return bool

brush public_oe property

public BrushComponent,ME3Explorer.Unreal.Classes brush
return BrushComponent

data public_oe property

public byte[] data
return byte[]

isEdited public_oe property

public bool isEdited
return bool

location public_oe property

public Vector3,System location
return System.Vector3

pcc public_oe property

public ME3Package pcc
return ME3Package