C# Class Kinect.KinectInterop.BodyData

Mostrar archivo Open project: BrainProject/UnityTemp

Public Properties

Property Type Description
bIsRestricted short
bIsTracked short
bodyTurnAngle float
dwClippedEdges uint
headOrientation UnityEngine.Quaternion
hipsDirection Vector3
isTurnedAround bool
joint JointData[]
leftHandConfidence TrackingConfidence
leftHandOrientation UnityEngine.Quaternion
leftHandState HandState
liTrackingID System.Int64
mirroredRotation UnityEngine.Quaternion
normalRotation UnityEngine.Quaternion
orientation UnityEngine.Quaternion
position Vector3
rightHandConfidence TrackingConfidence
rightHandOrientation UnityEngine.Quaternion
rightHandState HandState
shouldersDirection Vector3
turnAroundFactor float

Property Details

bIsRestricted public_oe property

public short bIsRestricted
return short

bIsTracked public_oe property

public short bIsTracked
return short

bodyTurnAngle public_oe property

public float bodyTurnAngle
return float

dwClippedEdges public_oe property

public uint dwClippedEdges
return uint

headOrientation public_oe property

public Quaternion,UnityEngine headOrientation
return UnityEngine.Quaternion

hipsDirection public_oe property

public Vector3 hipsDirection
return Vector3

isTurnedAround public_oe property

public bool isTurnedAround
return bool

joint public_oe property

public JointData[] joint
return JointData[]

leftHandConfidence public_oe property

public TrackingConfidence leftHandConfidence
return TrackingConfidence

leftHandOrientation public_oe property

public Quaternion,UnityEngine leftHandOrientation
return UnityEngine.Quaternion

leftHandState public_oe property

public HandState leftHandState
return HandState

liTrackingID public_oe property

public Int64,System liTrackingID
return System.Int64

mirroredRotation public_oe property

public Quaternion,UnityEngine mirroredRotation
return UnityEngine.Quaternion

normalRotation public_oe property

public Quaternion,UnityEngine normalRotation
return UnityEngine.Quaternion

orientation public_oe property

public Quaternion,UnityEngine orientation
return UnityEngine.Quaternion

position public_oe property

public Vector3 position
return Vector3

rightHandConfidence public_oe property

public TrackingConfidence rightHandConfidence
return TrackingConfidence

rightHandOrientation public_oe property

public Quaternion,UnityEngine rightHandOrientation
return UnityEngine.Quaternion

rightHandState public_oe property

public HandState rightHandState
return HandState

shouldersDirection public_oe property

public Vector3 shouldersDirection
return Vector3

turnAroundFactor public_oe property

public float turnAroundFactor
return float