C# Class Kinect.KinectInterop.BodyData

Show file Open project: BrainProject/UnityTemp

Public Properties

Property Type Description
bIsRestricted short
bIsTracked short
bodyTurnAngle float
dwClippedEdges uint
headOrientation UnityEngine.Quaternion
hipsDirection Vector3
isTurnedAround bool
joint JointData[]
leftHandConfidence TrackingConfidence
leftHandOrientation UnityEngine.Quaternion
leftHandState HandState
liTrackingID System.Int64
mirroredRotation UnityEngine.Quaternion
normalRotation UnityEngine.Quaternion
orientation UnityEngine.Quaternion
position Vector3
rightHandConfidence TrackingConfidence
rightHandOrientation UnityEngine.Quaternion
rightHandState HandState
shouldersDirection Vector3
turnAroundFactor float

Property Details

bIsRestricted public property

public short bIsRestricted
return short

bIsTracked public property

public short bIsTracked
return short

bodyTurnAngle public property

public float bodyTurnAngle
return float

dwClippedEdges public property

public uint dwClippedEdges
return uint

headOrientation public property

public Quaternion,UnityEngine headOrientation
return UnityEngine.Quaternion

hipsDirection public property

public Vector3 hipsDirection
return Vector3

isTurnedAround public property

public bool isTurnedAround
return bool

joint public property

public JointData[] joint
return JointData[]

leftHandConfidence public property

public TrackingConfidence leftHandConfidence
return TrackingConfidence

leftHandOrientation public property

public Quaternion,UnityEngine leftHandOrientation
return UnityEngine.Quaternion

leftHandState public property

public HandState leftHandState
return HandState

liTrackingID public property

public Int64,System liTrackingID
return System.Int64

mirroredRotation public property

public Quaternion,UnityEngine mirroredRotation
return UnityEngine.Quaternion

normalRotation public property

public Quaternion,UnityEngine normalRotation
return UnityEngine.Quaternion

orientation public property

public Quaternion,UnityEngine orientation
return UnityEngine.Quaternion

position public property

public Vector3 position
return Vector3

rightHandConfidence public property

public TrackingConfidence rightHandConfidence
return TrackingConfidence

rightHandOrientation public property

public Quaternion,UnityEngine rightHandOrientation
return UnityEngine.Quaternion

rightHandState public property

public HandState rightHandState
return HandState

shouldersDirection public property

public Vector3 shouldersDirection
return Vector3

turnAroundFactor public property

public float turnAroundFactor
return float