C# Class FluentBehaviourTree.SelectorNode

Selects the first node that succeeds. Tries successive nodes until it finds one that doesn't fail.
Inheritance: IParentBehaviourTreeNode
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Public Methods

Method Description
AddChild ( IBehaviourTreeNode child ) : void

Add a child node to the selector.

SelectorNode ( string name ) : System
Tick ( TimeData time ) : BehaviourTreeStatus

Method Details

AddChild() public method

Add a child node to the selector.
public AddChild ( IBehaviourTreeNode child ) : void
child IBehaviourTreeNode
return void

SelectorNode() public method

public SelectorNode ( string name ) : System
name string
return System

Tick() public method

public Tick ( TimeData time ) : BehaviourTreeStatus
time TimeData
return BehaviourTreeStatus