C# Class Files.Vitaboy.Mesh

Inheritance: IDisposable
Mostrar archivo Open project: Afr0Games/Project-Dollhouse Class Usage Examples

Public Properties

Property Type Description
BindingCount uint
BlendVertexCount uint
BlendVertexProps List
BlendedVertices List
BoneBindings List
BoneCount uint
Bones List
FaceCount uint
Faces List
RealVertexCount uint
RealVertices List
TotalVertexCount uint
TransformedVertices Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture[]

Public Methods

Method Description
Dispose ( ) : void
Mesh ( Stream Data ) : System

Protected Methods

Method Description
Dispose ( bool CleanUpManagedResources ) : void

Method Details

Dispose() public method

public Dispose ( ) : void
return void

Dispose() protected method

protected Dispose ( bool CleanUpManagedResources ) : void
CleanUpManagedResources bool
return void

Mesh() public method

public Mesh ( Stream Data ) : System
Data Stream
return System

Property Details

BindingCount public_oe property

public uint BindingCount
return uint

BlendVertexCount public_oe property

public uint BlendVertexCount
return uint

BlendVertexProps public_oe property

public List BlendVertexProps
return List

BlendedVertices public_oe property

public List BlendedVertices
return List

BoneBindings public_oe property

public List BoneBindings
return List

BoneCount public_oe property

public uint BoneCount
return uint

Bones public_oe property

public List Bones
return List

FaceCount public_oe property

public uint FaceCount
return uint

Faces public_oe property

public List Faces
return List

RealVertexCount public_oe property

public uint RealVertexCount
return uint

RealVertices public_oe property

public List RealVertices
return List

TotalVertexCount public_oe property

public uint TotalVertexCount
return uint

TransformedVertices public_oe property

public VertexPositionNormalTexture[],Microsoft.Xna.Framework.Graphics TransformedVertices
return Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture[]