C# Class FSO.IDE.ResourceBrowser.IFFResComponent

Mostrar archivo Open project: RHY3756547/FreeSO

Public Properties

Property Type Description
ActiveIff GameIffResource
ActiveObject GameObject
ChunkToControl Type>.Dictionary
ChunkTypes Type[]
OBJDSelectors FSO.IDE.ResourceBrowser.OBJDSelector[][]
TypeNames string[]

Public Methods

Method Description
ChangeActiveObject ( GameObject obj ) : void
ChangeIffSource ( GameIffResource iff ) : void
GetResList ( IffChunk list ) : List
GotoResource ( Type type, ushort ID ) : void
IFFResComponent ( ) : System
Init ( ) : void
Init ( Type cTypes, string cNames, OBJDSelector selectors ) : void
RefreshResList ( ) : void
SetAlphaOrder ( bool value ) : void

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Clean up any resources being used.

Private Methods

Method Description
DeleteRes_Click ( object sender, EventArgs e ) : void
GetFreeID ( ) : ushort
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

NewRes_Click ( object sender, EventArgs e ) : void
RenameRes_Click ( object sender, EventArgs e ) : void
ResList_DoubleClick ( object sender, EventArgs e ) : void
ResList_DrawItem ( object sender, DrawItemEventArgs e ) : void
ResList_SelectedIndexChanged ( object sender, EventArgs e ) : void
ResRCAlpha_Select ( object sender, EventArgs e ) : void
ResRCShowID_Select ( object sender, EventArgs e ) : void
ResTypeCombo_SelectedIndexChanged ( object sender, EventArgs e ) : void

Method Details

ChangeActiveObject() public method

public ChangeActiveObject ( GameObject obj ) : void
obj GameObject
return void

ChangeIffSource() public method

public ChangeIffSource ( GameIffResource iff ) : void
iff GameIffResource
return void

Dispose() protected method

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
return void

GetResList() public method

public GetResList ( IffChunk list ) : List
list IffChunk
return List

GotoResource() public method

public GotoResource ( Type type, ushort ID ) : void
type Type
ID ushort
return void

IFFResComponent() public method

public IFFResComponent ( ) : System
return System

Init() public method

public Init ( ) : void
return void

Init() public method

public Init ( Type cTypes, string cNames, OBJDSelector selectors ) : void
cTypes Type
cNames string
selectors OBJDSelector
return void

RefreshResList() public method

public RefreshResList ( ) : void
return void

SetAlphaOrder() public method

public SetAlphaOrder ( bool value ) : void
value bool
return void

Property Details

ActiveIff public_oe property

public GameIffResource ActiveIff
return GameIffResource

ActiveObject public_oe property

public GameObject ActiveObject
return GameObject

ChunkToControl public_oe property

public Dictionary ChunkToControl
return Type>.Dictionary

ChunkTypes public_oe property

public Type[] ChunkTypes
return Type[]

OBJDSelectors public_oe property

public OBJDSelector[][],FSO.IDE.ResourceBrowser OBJDSelectors
return FSO.IDE.ResourceBrowser.OBJDSelector[][]

TypeNames public_oe property

public string[] TypeNames
return string[]