C# Class FSO.Common.Rendering.Framework.Model.UpdateState

Contains common information used in the update loop
Mostrar archivo Open project: RHY3756547/FreeSO Class Usage Examples

Public Properties

Property Type Description
Depth int
FrameTextInput List
InputManager FSO.Common.Rendering.Framework.IO.InputManager
KeyboardState Microsoft.Xna.Framework.Input.KeyboardState
MouseEvents List
MouseState Microsoft.Xna.Framework.Input.MouseState
NewKeys List
PreviousKeyboardState Microsoft.Xna.Framework.Input.KeyboardState
SharedData object>.Dictionary
Time Microsoft.Xna.Framework.GameTime
TouchMode bool
UIState UIState

Public Methods

Method Description
Update ( ) : void

Method Details

Update() public method

public Update ( ) : void
return void

Property Details

Depth public_oe property

public int Depth
return int

FrameTextInput public_oe property

public List FrameTextInput
return List

InputManager public_oe property

public InputManager,FSO.Common.Rendering.Framework.IO InputManager
return FSO.Common.Rendering.Framework.IO.InputManager

KeyboardState public_oe property

public KeyboardState,Microsoft.Xna.Framework.Input KeyboardState
return Microsoft.Xna.Framework.Input.KeyboardState

MouseEvents public_oe property

public List MouseEvents
return List

MouseState public_oe property

public MouseState,Microsoft.Xna.Framework.Input MouseState
return Microsoft.Xna.Framework.Input.MouseState

NewKeys public_oe property

public List NewKeys
return List

PreviousKeyboardState public_oe property

public KeyboardState,Microsoft.Xna.Framework.Input PreviousKeyboardState
return Microsoft.Xna.Framework.Input.KeyboardState

SharedData public_oe property

public Dictionary SharedData
return object>.Dictionary

Time public_oe property

public GameTime,Microsoft.Xna.Framework Time
return Microsoft.Xna.Framework.GameTime

TouchMode public_oe property

public bool TouchMode
return bool

UIState public_oe property

public UIState,FSO.Common.Rendering.Framework.Model UIState
return UIState