C# Class FSO.Common.Rendering.Framework.Model.UpdateState

Contains common information used in the update loop
Show file Open project: RHY3756547/FreeSO Class Usage Examples

Public Properties

Property Type Description
Depth int
FrameTextInput List
InputManager FSO.Common.Rendering.Framework.IO.InputManager
KeyboardState Microsoft.Xna.Framework.Input.KeyboardState
MouseEvents List
MouseState Microsoft.Xna.Framework.Input.MouseState
NewKeys List
PreviousKeyboardState Microsoft.Xna.Framework.Input.KeyboardState
SharedData object>.Dictionary
Time Microsoft.Xna.Framework.GameTime
TouchMode bool
UIState UIState

Public Methods

Method Description
Update ( ) : void

Method Details

Update() public method

public Update ( ) : void
return void

Property Details

Depth public property

public int Depth
return int

FrameTextInput public property

public List FrameTextInput
return List

InputManager public property

public InputManager,FSO.Common.Rendering.Framework.IO InputManager
return FSO.Common.Rendering.Framework.IO.InputManager

KeyboardState public property

public KeyboardState,Microsoft.Xna.Framework.Input KeyboardState
return Microsoft.Xna.Framework.Input.KeyboardState

MouseEvents public property

public List MouseEvents
return List

MouseState public property

public MouseState,Microsoft.Xna.Framework.Input MouseState
return Microsoft.Xna.Framework.Input.MouseState

NewKeys public property

public List NewKeys
return List

PreviousKeyboardState public property

public KeyboardState,Microsoft.Xna.Framework.Input PreviousKeyboardState
return Microsoft.Xna.Framework.Input.KeyboardState

SharedData public property

public Dictionary SharedData
return object>.Dictionary

Time public property

public GameTime,Microsoft.Xna.Framework Time
return Microsoft.Xna.Framework.GameTime

TouchMode public property

public bool TouchMode
return bool

UIState public property

public UIState,FSO.Common.Rendering.Framework.Model UIState
return UIState