Property | Type | Description | |
---|---|---|---|
execPath | string | ||
isProcNEqExec | bool | ||
procPath | string | ||
status | ProcStat |
Method | Description | |
---|---|---|
CheckPath ( ) : bool | ||
Clone ( ) : Object | ||
GameExecutionInfo ( ) : System | ||
GameExecutionInfo ( int ESID ) : System | ||
GameExecutionInfo ( string _title, string _path ) : System | ||
GameExecutionInfo ( string _uid, string _title, string _brand, int _esid, System.DateTime _saleday, int _playtime, System.DateTime _firstplay, System.DateTime _lastplay, bool _pne, string _procpath, string _execpath, |
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Set ( |
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UpdateStatus2 ( bool>.Dictionary |
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run ( ) : bool |
public GameExecutionInfo ( int ESID ) : System | ||
ESID | int | |
return | System |
public GameExecutionInfo ( string _title, string _path ) : System | ||
_title | string | |
_path | string | |
return | System |
public GameExecutionInfo ( string _uid, string _title, string _brand, int _esid, System.DateTime _saleday, int _playtime, System.DateTime _firstplay, System.DateTime _lastplay, bool _pne, string _procpath, string _execpath, |
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_uid | string | |
_title | string | |
_brand | string | |
_esid | int | |
_saleday | System.DateTime | |
_playtime | int | |
_firstplay | System.DateTime | |
_lastplay | System.DateTime | |
_pne | bool | |
_procpath | string | |
_execpath | string | |
_displayInfo | ||
return | System |
public UpdateStatus2 ( bool>.Dictionary |
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dic | bool>.Dictionary | |
running | bool | |
time | int | |
return | bool |