Method | Description | |
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BeamBit ( Game1 game, |
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Die ( ) : void | ||
LoadContent ( ) : void | ||
Reset ( string img, float x, float y, float vx, float vy, float sz ) : void | ||
Update ( |
Method | Description | |
---|---|---|
HitBottomEdge ( |
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HitLeftEdge ( |
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HitRightEdge ( |
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HitTopEdge ( |
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StopAtBottomEdge ( |
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StopAtLeftEdge ( |
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StopAtRightEdge ( |
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StopAtTopEdge ( |
public BeamBit ( Game1 game, |
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game | Game1 | |
pool | ||
return | System |
protected HitBottomEdge ( |
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gt | ||
return | void |
protected HitLeftEdge ( |
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gt | ||
return | void |
protected HitRightEdge ( |
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gt | ||
return | void |
protected HitTopEdge ( |
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gt | ||
return | void |
public Reset ( string img, float x, float y, float vx, float vy, float sz ) : void | ||
img | string | |
x | float | |
y | float | |
vx | float | |
vy | float | |
sz | float | |
return | void |
protected StopAtBottomEdge ( |
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gt | ||
return | bool |
protected StopAtLeftEdge ( |
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gt | ||
return | bool |
protected StopAtRightEdge ( |
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gt | ||
return | bool |
protected StopAtTopEdge ( |
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gt | ||
return | bool |
public Update ( |
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gt | ||
return | void |