Method | Description | |
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FireShot ( ) : void | ||
HandleInput ( |
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OnTurnEnd ( ) : void | ||
Pistol ( |
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Update ( float elapsedSeconds, bool>.Dictionary |
public HandleInput ( |
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input | ||
return | void |
public Pistol ( |
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ball | ||
game | Ballz | |
return | System |
public Update ( float elapsedSeconds, bool>.Dictionary |
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elapsedSeconds | float | |
KeysPressed | bool>.Dictionary | |
turnEndindActionHappened | bool | |
canSwitchWeapon | bool | |
return | void |