C# Class Ballz.GameSession.Logic.Weapons.Pistol

Inheritance: WeaponControl
Datei anzeigen Open project: SpagAachen/Ballz

Public Methods

Method Description
FireShot ( ) : void
HandleInput ( InputMessage input ) : void
OnTurnEnd ( ) : void
Pistol ( Ball ball, Ballz game ) : System
Update ( float elapsedSeconds, bool>.Dictionary KeysPressed, bool &turnEndindActionHappened, bool &canSwitchWeapon ) : void

Method Details

FireShot() public method

public FireShot ( ) : void
return void

HandleInput() public method

public HandleInput ( InputMessage input ) : void
input Ballz.Messages.InputMessage
return void

OnTurnEnd() public method

public OnTurnEnd ( ) : void
return void

Pistol() public method

public Pistol ( Ball ball, Ballz game ) : System
ball Ballz.GameSession.World.Ball
game Ballz
return System

Update() public method

public Update ( float elapsedSeconds, bool>.Dictionary KeysPressed, bool &turnEndindActionHappened, bool &canSwitchWeapon ) : void
elapsedSeconds float
KeysPressed bool>.Dictionary
turnEndindActionHappened bool
canSwitchWeapon bool
return void