C# Class Sigil, Unity

Inheritance: MonoBehaviour
Mostrar archivo Open project: zackva/Unity Class Usage Examples

Public Properties

Property Type Description
behavior GameObject
coolDown float
coolDown int
damage int
enabledSigil bool
sigilType SigilType
timer double
timer float

Public Methods

Method Description
CountDown ( ) : void
Disable ( ) : void
Effect ( ) : void
Enable ( ) : void
SetTimer ( ) : void
Update ( ) : void
activated ( ) : void

Method Details

CountDown() public method

public CountDown ( ) : void
return void

Disable() public method

public Disable ( ) : void
return void

Effect() public abstract method

public abstract Effect ( ) : void
return void

Enable() public method

public Enable ( ) : void
return void

SetTimer() public method

public SetTimer ( ) : void
return void

Update() public method

public Update ( ) : void
return void

activated() public method

public activated ( ) : void
return void

Property Details

behavior public_oe property

public GameObject behavior
return GameObject

coolDown public_oe property

public float coolDown
return float

coolDown public_oe property

public int coolDown
return int

damage public_oe property

public int damage
return int

enabledSigil public_oe property

public bool enabledSigil
return bool

sigilType public_oe property

public SigilType sigilType
return SigilType

timer public_oe property

public double timer
return double

timer public_oe property

public float timer
return float