Property | Type | Description | |
---|---|---|---|
aimingAnchor | Transform | ||
hudCamera | Camera | ||
meleeOutline | Transform | ||
moveAnchor | Transform | ||
moveLimitation | float | ||
reloadOutline | Transform | ||
shootingDuration | float | ||
useRemoteTouch | bool |
Method | Description | |
---|---|---|
AcceptInput ( bool _accept ) : void | ||
AimingZoneDown ( ) : bool | ||
AimingZoneTouching ( ) : bool | ||
AimingZoneUp ( ) : bool | ||
CanShoot ( ) : bool | ||
GetAimingDirection ( ) : Vector2 | ||
GetMoveDirection ( ) : Vector2 | ||
Init ( ) : void | ||
MeleeButtonDown ( ) : bool | ||
MeleeButtonPressing ( ) : bool | ||
MeleeButtonUp ( ) : bool | ||
MoveZoneDown ( ) : bool | ||
MoveZoneTouching ( ) : bool | ||
MoveZoneUp ( ) : bool | ||
ReloadButtonDown ( ) : bool | ||
ReloadButtonPressing ( ) : bool | ||
ReloadButtonUp ( ) : bool |
Method | Description | |
---|---|---|
GetLastTouch ( ) : Touch |
Method | Description | |
---|---|---|
HandleAiming ( Vector2 _screenPos ) : void | ||
HandleMove ( Vector2 _screenPos ) : void | ||
Update ( ) : void |