Property | Type | Description | |
---|---|---|---|
nodeNum | int | ||
prefab | GameObject |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
SetPhysicProperty ( GameObject node, GameObject boundTo, bool isFixed ) : void |
Method | Description | |
---|---|---|
Start ( ) : IEnumerator |
public SetPhysicProperty ( GameObject node, GameObject boundTo, bool isFixed ) : void | ||
node | GameObject | |
boundTo | GameObject | |
isFixed | bool | |
return | void |