Property | Type | Description | |
---|---|---|---|
deadStrings | string[] | ||
maxTime | int | ||
minTime | int | ||
projectorPrefab | GameObject | ||
respawnTime | float | ||
spawnPoint | GameObject | ||
splatterPrefab | GameObject | ||
walkPoint | GameObject | ||
weightHeight | float | ||
weightPrefab | GameObject | ||
weightSpeed | float |
Method | Description | |
---|---|---|
Kill ( ) : void | ||
KillPlayer ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
WaitToRespawn ( ) : IEnumerator | ||
killRoutine ( ) : IEnumerator |