C# Class MathX, ggj16

Mostrar archivo Open project: amzeratul/ggj16 Class Usage Examples

Public Methods

Method Description
BackIn ( float t ) : float
BackInOut ( float t ) : float
BackOut ( float t ) : float
Bias ( float time, float bias ) : float
Constrain ( float &num, float min, float max ) : void
CubeIn ( float t ) : float
CubeInOut ( float t ) : float
CubeOut ( float t ) : float
ElasticIn ( float t, float d ) : float
ElasticInOut ( float t, float d ) : float
ElasticOut ( float t, float d ) : float
ExpoCurve ( float t ) : float
ExpoIn ( float t ) : float
ExpoInOut ( float t ) : float
ExpoOut ( float t ) : float
Gain ( float time, float gain ) : float
Hill ( float p ) : float
Map ( float t, float min, float max ) : float
PingPong ( float progress, float period = 1f ) : float
QuadIn ( float t ) : float
QuadInOut ( float t ) : float
QuadOut ( float t ) : float
SineIn ( float t ) : float
SineInOut ( float t ) : float
SineOut ( float t ) : float
Wave ( float p ) : float

Method Details

BackIn() static public method

static public BackIn ( float t ) : float
t float
return float

BackInOut() static public method

static public BackInOut ( float t ) : float
t float
return float

BackOut() static public method

static public BackOut ( float t ) : float
t float
return float

Bias() static public method

static public Bias ( float time, float bias ) : float
time float
bias float
return float

Constrain() public static method

public static Constrain ( float &num, float min, float max ) : void
num float
min float
max float
return void

CubeIn() static public method

static public CubeIn ( float t ) : float
t float
return float

CubeInOut() static public method

static public CubeInOut ( float t ) : float
t float
return float

CubeOut() static public method

static public CubeOut ( float t ) : float
t float
return float

ElasticIn() static public method

static public ElasticIn ( float t, float d ) : float
t float
d float
return float

ElasticInOut() static public method

static public ElasticInOut ( float t, float d ) : float
t float
d float
return float

ElasticOut() static public method

static public ElasticOut ( float t, float d ) : float
t float
d float
return float

ExpoCurve() static public method

static public ExpoCurve ( float t ) : float
t float
return float

ExpoIn() static public method

static public ExpoIn ( float t ) : float
t float
return float

ExpoInOut() static public method

static public ExpoInOut ( float t ) : float
t float
return float

ExpoOut() static public method

static public ExpoOut ( float t ) : float
t float
return float

Gain() static public method

static public Gain ( float time, float gain ) : float
time float
gain float
return float

Hill() public static method

public static Hill ( float p ) : float
p float
return float

Map() public static method

public static Map ( float t, float min, float max ) : float
t float
min float
max float
return float

PingPong() static public method

static public PingPong ( float progress, float period = 1f ) : float
progress float
period float
return float

QuadIn() static public method

static public QuadIn ( float t ) : float
t float
return float

QuadInOut() static public method

static public QuadInOut ( float t ) : float
t float
return float

QuadOut() static public method

static public QuadOut ( float t ) : float
t float
return float

SineIn() static public method

static public SineIn ( float t ) : float
t float
return float

SineInOut() static public method

static public SineInOut ( float t ) : float
t float
return float

SineOut() static public method

static public SineOut ( float t ) : float
t float
return float

Wave() public static method

public static Wave ( float p ) : float
p float
return float