C# Class GameBehavior

Inheritance: MonoBehaviour
Mostrar archivo Open project: mezosaurus/eae-project Class Usage Examples

Protected Properties

Property Type Description
g_currentTime float
g_previousTime float
paused bool

Protected Methods

Method Description
Awake ( ) : void
GameUpdate ( ) : void
HandlePauseChanged ( Message, message ) : void

Private Methods

Method Description
OnDestroy ( ) : void
Update ( ) : void

Method Details

Awake() protected method

protected Awake ( ) : void
return void

GameUpdate() protected method

protected GameUpdate ( ) : void
return void

HandlePauseChanged() protected method

protected HandlePauseChanged ( Message, message ) : void
message Message,
return void

Property Details

g_currentTime protected_oe property

The system time at the beginning of the update call. Only use in Gameupdate! Do not modify!
protected float g_currentTime
return float

g_previousTime protected_oe property

The system time at the end of the previous update call. Only use in Gameupdate! Do not modify!
protected float g_previousTime
return float

paused protected_oe property

protected bool paused
return bool