C# Class FollowBossPath, ExorcistForHire

Inheritance: MonoBehaviour
Mostrar archivo Open project: JordanStone/ExorcistForHire

Public Properties

Property Type Description
AttackTarget Transform
GoalDistance float
Path PathDefinition,
attackCool bool
cooldown float

Public Methods

Method Description
Attack ( ) : void
Patrol ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
ChanceOfAttack ( float targetDistance ) : float
cooloff ( ) : IEnumerator

Method Details

Attack() public method

public Attack ( ) : void
return void

Patrol() public method

public Patrol ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

AttackTarget public_oe property

public Transform AttackTarget
return Transform

GoalDistance public_oe property

public float GoalDistance
return float

Path public_oe property

public PathDefinition, Path
return PathDefinition,

attackCool public_oe property

public bool attackCool
return bool

cooldown public_oe property

public float cooldown
return float