C# Class FollowBossPath, ExorcistForHire

Inheritance: MonoBehaviour
Show file Open project: JordanStone/ExorcistForHire

Public Properties

Property Type Description
AttackTarget Transform
GoalDistance float
Path PathDefinition,
attackCool bool
cooldown float

Public Methods

Method Description
Attack ( ) : void
Patrol ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
ChanceOfAttack ( float targetDistance ) : float
cooloff ( ) : IEnumerator

Method Details

Attack() public method

public Attack ( ) : void
return void

Patrol() public method

public Patrol ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

AttackTarget public property

public Transform AttackTarget
return Transform

GoalDistance public property

public float GoalDistance
return float

Path public property

public PathDefinition, Path
return PathDefinition,

attackCool public property

public bool attackCool
return bool

cooldown public property

public float cooldown
return float