C# Class FireSeed, WorldsofREM

Inheritance: MonoBehaviour
Mostrar archivo Open project: jmkmoore/WorldsofREM

Public Properties

Property Type Description
MaxTime float
bulletDamage int
direction float
myType string
timeAlive float
xAngle float
yAngle float

Public Methods

Method Description
OnColliderEnter2D ( Collider2D other ) : void
OnTriggerEnter2D ( Collider2D other ) : void
Start ( ) : void
Update ( ) : void
setAngle ( float xVector, float yVector ) : void
setDirection ( float directionValue ) : void

Method Details

OnColliderEnter2D() public method

public OnColliderEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

setAngle() public method

public setAngle ( float xVector, float yVector ) : void
xVector float
yVector float
return void

setDirection() public method

public setDirection ( float directionValue ) : void
directionValue float
return void

Property Details

MaxTime public_oe property

public float MaxTime
return float

bulletDamage public_oe property

public int bulletDamage
return int

direction public_oe property

public float direction
return float

myType public_oe property

public string myType
return string

timeAlive public_oe property

public float timeAlive
return float

xAngle public_oe property

public float xAngle
return float

yAngle public_oe property

public float yAngle
return float