C# Class FMOD_StudioEventEmitter, GitPlayground

Inheritance: MonoBehaviour
Mostrar archivo Open project: TrinityUniversityGameDesign/GitPlayground Class Usage Examples

Public Methods

Method Description
CacheEventInstance ( ) : void
HasFinished ( ) : bool
OnApplicationQuit ( ) : void
OnDestroy ( ) : void
Play ( ) : void
Start ( ) : void
StartEvent ( ) : void
Stop ( ) : void
Update ( ) : void
getParameter ( string name ) : ParameterInstance
getPlaybackState ( ) : FMOD.Studio.PLAYBACK_STATE

Private Methods

Method Description
ERRCHECK ( FMOD result ) : FMOD.RESULT

Method Details

CacheEventInstance() public method

public CacheEventInstance ( ) : void
return void

HasFinished() public method

public HasFinished ( ) : bool
return bool

OnApplicationQuit() public method

public OnApplicationQuit ( ) : void
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

Play() public method

public Play ( ) : void
return void

Start() public method

public Start ( ) : void
return void

StartEvent() public method

public StartEvent ( ) : void
return void

Stop() public method

public Stop ( ) : void
return void

Update() public method

public Update ( ) : void
return void

getParameter() public method

public getParameter ( string name ) : ParameterInstance
name string
return FMOD.Studio.ParameterInstance

getPlaybackState() public method

public getPlaybackState ( ) : FMOD.Studio.PLAYBACK_STATE
return FMOD.Studio.PLAYBACK_STATE