C# Class CharacterInput.InputState, unity-unet-authoritative-networking

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Public Properties

Property Type Description
inputAim bool
inputFire bool
inputHorizontal sbyte
inputJump bool
inputRun bool
inputState int
inputVertical sbyte
pitch short
yaw short

Public Methods

Method Description
getInputHorizontal ( ) : float
getInputVertical ( ) : float
getPitch ( ) : float
getYaw ( ) : float
setInputHorizontal ( float value ) : void
setInputVertical ( float value ) : void
setPitch ( float value ) : void
setYaw ( float value ) : void

Method Details

getInputHorizontal() public method

public getInputHorizontal ( ) : float
return float

getInputVertical() public method

public getInputVertical ( ) : float
return float

getPitch() public method

public getPitch ( ) : float
return float

getYaw() public method

public getYaw ( ) : float
return float

setInputHorizontal() public method

public setInputHorizontal ( float value ) : void
value float
return void

setInputVertical() public method

public setInputVertical ( float value ) : void
value float
return void

setPitch() public method

public setPitch ( float value ) : void
value float
return void

setYaw() public method

public setYaw ( float value ) : void
value float
return void

Property Details

inputAim public_oe property

public bool inputAim
return bool

inputFire public_oe property

public bool inputFire
return bool

inputHorizontal public_oe property

public sbyte inputHorizontal
return sbyte

inputJump public_oe property

public bool inputJump
return bool

inputRun public_oe property

public bool inputRun
return bool

inputState public_oe property

public int inputState
return int

inputVertical public_oe property

public sbyte inputVertical
return sbyte

pitch public_oe property

public short pitch
return short

yaw public_oe property

public short yaw
return short