C# Class CharacterInput.InputState, unity-unet-authoritative-networking

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Public Properties

Property Type Description
inputAim bool
inputFire bool
inputHorizontal sbyte
inputJump bool
inputRun bool
inputState int
inputVertical sbyte
pitch short
yaw short

Public Methods

Method Description
getInputHorizontal ( ) : float
getInputVertical ( ) : float
getPitch ( ) : float
getYaw ( ) : float
setInputHorizontal ( float value ) : void
setInputVertical ( float value ) : void
setPitch ( float value ) : void
setYaw ( float value ) : void

Method Details

getInputHorizontal() public method

public getInputHorizontal ( ) : float
return float

getInputVertical() public method

public getInputVertical ( ) : float
return float

getPitch() public method

public getPitch ( ) : float
return float

getYaw() public method

public getYaw ( ) : float
return float

setInputHorizontal() public method

public setInputHorizontal ( float value ) : void
value float
return void

setInputVertical() public method

public setInputVertical ( float value ) : void
value float
return void

setPitch() public method

public setPitch ( float value ) : void
value float
return void

setYaw() public method

public setYaw ( float value ) : void
value float
return void

Property Details

inputAim public property

public bool inputAim
return bool

inputFire public property

public bool inputFire
return bool

inputHorizontal public property

public sbyte inputHorizontal
return sbyte

inputJump public property

public bool inputJump
return bool

inputRun public property

public bool inputRun
return bool

inputState public property

public int inputState
return int

inputVertical public property

public sbyte inputVertical
return sbyte

pitch public property

public short pitch
return short

yaw public property

public short yaw
return short